Requirements
- You’ll be a founding engineer in a well-funded company looking to define Web 3 user identity and attribution.
- We plan on running a lean team: expect to totally own your area of responsibility and use your initiative and judgement to keep your part of Spindl running and growing.
- Be comfortable with being uncomfortable. There won’t be hard answers for most of what we do. We’re already making it up as we go along.
- Speed is a feature, in teams, products, and people: keep up with the Spindl pack. There isn’t a moment to lose.
We’re looking for pirates now that Web 2 has become the navy.
Responsibilities
- Be a leader within a very flat and fast-moving team.
- Design, develop, test, and deploy software regularly.
- Own what you build.
- Solve complex engineering problems.
- Manage priorities, deadlines, and deliverables.
- Creatively address business problems when there are no precedents and no clear answers.
Must haves (this is an AND)
- N years in a software engineering role supporting real production systems at scale (for reasonable N). You’ve built shit; you’ve broken shit; you’ve got the 2 am PagerDuty call and saved the day.
- Experience with React, Next.js, Tailwind, and Postgres.
- Be smart and get shit done.
- Be a doer and a risk-taker.
Nice to haves (this is an OR)
- Experience in web 2 ad tech, attribution, or user growth. You know how the Web 2 user sausage is made.
- Knowledge of and interest in crypto protocols and Web 3 projects.
About the Company
Make more intelligent business decisions in web3 using Spindl’s attribution tooling.
Location
You can be located anywhere in the world, but we have a strong preference for SF or NYC. If you’re not in either city, expect some travel to work face-to-face with colleagues on a semi-regular basis. If you’re in one of those cities, you’ll find a balance between coming into the office and not. We think in-person work possesses a magic for early stage startups, something unobtainable in a fully remote environment where co-workers are simply images on a screen.